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BIONICLE: Masks of Power

Outside of my day job, I am also a Level/Enviroment Designer for Team Kanohi on their upcoming game BIONICLE: Masks of Power. The game hasn't released yet so I cannot show off specifics at this time, but my work will be seen in the upcoming demo. 

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Level Design

This is an overview of the level design process we utilize at Team Kanohi. This shows off one particular area I've been working and how it goes from documentation to becoming a fully playable level.

This part shows one of the earliest versions of the area to the most recent version minus the set dressing. The earlier clip is using UE4 while the newer clip uses UE5.

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An early look at the ideas the team had for this area

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An early look at the documentation for the new demo area. The team decided it was best to use the original as a base but still start from scratch. 

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Here is a look at some videos showing the original build of the map based on the 2D top-down I created. 

This is the second to last version of this area, and the first version that was fully completable. In this version we finally made the transition from Unreal Engine 4 to 5. We also had to remove and replace all instances voxel do to a variety of errors and complications. This also meant that most areas had to be completly remade using Unreal Engines default Landscape system. 

Reed Mosby

© 2017 by Reed Mosby. Proudly created with Wix.com

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