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Level Design for No Man's Ground

Level Blueprint

 For this project I took a little more of a hands off approach. I created the concept for this level on paper and worked with the artist to bring the level to life.

Creating the map in Maya

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The biggest challenge with making the level was making it symmetrical. The level had to be symmetrical enough so no matter what rotation you were at, you were unsure what was the floor and what was the ceiling.  

Final Product

Reed Mosby

© 2017 by Reed Mosby. Proudly created with Wix.com

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